1 bonus bAllStats, 1; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus2 bResEff, Eff_Silence, 5000; else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus2 bResEff, Eff_Stun, 5000; bonus bUnbreakableArmor, 0;