1 if (getrefine() >= 6) { bonus2 bSkillAtk, GN_CRAZYWEED_ATK, 20 + ((getrefine()-5)*2); bonus2 bSkillAtk, GN_DEMONIC_FIRE, 20 + ((getrefine()-5)*2); } else { bonus2 bSkillAtk, GN_CRAZYWEED_ATK, 20; bonus2 bSkillAtk, GN_DEMONIC_FIRE, 20; }