1 bonus2 bMagicAddRace,RC_DemiPlayer,15; bonus2 bIgnoreMdefRate,RC_DemiPlayer,25+((getrefine()>5)?5:0); bonus bUnbreakableWeapon,0; if(getrefine() > 8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayrate,-5; }