1 bonus bMaxSP, 100; bonus bMatkRate, 2 * (getrefine() / 3); bonus bMaxSPrate, getrefine() / 3; if (getrefine() >= 7) { .@r = min(getrefine(), 10) - 7; bonus bWeaponAtkRate, (20 * .@r) + 40; bonus bWeaponMatkRate, (20 * .@r) + 40; }