1 bonus bLongAtkRate, 8; bonus bMaxHPrate, 5; bonus bDex, (getrefine() / 2) * 3; bonus bMaxSP, (getrefine() / 2) * 15; if (getrefine() >= 7) { .@r = min(getrefine(), 10) - 7; bonus bWeaponAtkRate, (20 * .@r) + 40; bonus bWeaponMatkRate, (20 * .@r) + 40; }