1 if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) { bonus bAspd,1; bonus bAgi,-2; } else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||Class==Job_Ninja||Class==Job_Soul_Linker) { bonus bMatk,3; bonus bHealPower,1; } else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) { bonus bLongAtkRate,1; } else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,60; bonus bMaxSP,30; }