1 bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_Player,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_Player,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; bonus bFixedCast,-200; }