1 bonus bUnbreakableGarment, 0; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bFlee2, 5 + (getequiprefinerycnt(EQI_GARMENT) * 2); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bShortWeaponDamageReturn, 5 + (getequiprefinerycnt(EQI_GARMENT) * 2);