Item Use Script |
1 bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Fire,-3; bonus2 bSubEle,Ele_Water,-3; bonus2 bSubEle,Ele_Wind,-3; bonus2 bSubEle,Ele_Earth,-3; bonus2 bSubEle,Ele_Dark,-3; bonus2 bSubEle,Ele_Holy,-3; bonus2 bSubEle,Ele_Ghost,-3; if (getrefine()>5) { bonus2 bSubEle,Ele_Neutral,getrefine()-5; } |